Posts

The SAM Model Explained: Designing With Flexibility in Mind

See the group project I completed on the Successive Approximation Model.  https://sites.google.com/asu.edu/ldt301-sam-sp26/home?authuser=0

More Than Compliance: My Cultural Equity Statement as an Instructional Designer

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From Theory to Practice: A Reflection on a Semester of Learning Design

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Introduction Instructional design without applying learning theory is like cooking without salt. You can have an incredible dish but it will never reach its full potential. Theory gives designers a foundation for decision making, guides feedback, brings attention to learner autonomy and highlights why collaboration is so important. Over six modules, I worked within SparkyWave Solutions to apply my theoretical learning into real practice. This post will reflect on what each theory looked like in my designs and how I plan to continue building on this strong foundation in the future. Module 1: Behaviorism and Gamification Behaviorism says that behavior is a product of environment and gamification is the application of game elements into learning design to boost engagement. For Module 1, I designed a gamified learning experience for SparkyWave built around a point-based system where employees earn badges as a reward for correct answers throughout the learning module. I utilized google form...

Artificial Intelligence in Instructional Design

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  References: IBM. (2024, July 17). ServiceNow and IBM revolutionize talent  development with AI . https://www.ibm.com/new/announcements/servicenow-and-ibm-revolutionize-talent-development-with-ai Turner Lee, N., Resnick, P., & Barton, G. (2019, May 22). Algorithmic bias detection and mitigation: Best practices and policies to reduce consumer harms . Brookings Institution.         https://www.brookings.edu/articles/algorithmic-bias-detection-and-mitigation-best-practices-and-policies-to-reduce-consumer-harms/ Carnegie Learning. (n.d.). MATHia: AI-powered math supplement for grades 6–12 . https://www.carnegielearning.com/solutions/math/mathia

Personal Definition of Learning/Instructional Design and Technology

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                         Learning design can be defined as the process by which instructional materials are developed using theories of learning and instruction. There is an emphasis placed on the implementation as well as the quality of instruction and assessment of learners. Learning design should allow learners to demonstrate their learning in various ways to allow the learner to take ownership in their scholarship. A learning designer should take into account not only the content at hand in a project, but also the development of the learner’s personal soft skills.   I believe that technology is an essential component of learning design. The world continues to become more technical and will not stop any time soon. Properly implementing technology in learning design not only develops the learner’s understanding and skills with the specified content, but it also prepares and trains them to interact with new...